Blog Archives

More on RockSmith: GFN talks with Ubisoft

Originally posted BY MYASHARONA at GamerFitNation

Recently we lost our very own @nicfurlong to the thrills of stardom with Rocksmith by Ubisoft.

Before Nic began his hands on experience with the game, and during his demo time, we had the chance to talk to Nick from UbiSoft about the title and some of the hard work that went into the game. After 4 years of development you can bet he was thrilled to be showing it off on the floor.

Nic of GamerFitNation and Nick of Ubisoft going over the Rocksmith UI

You can bet with two DJ’s and an open bar that this event was loud! It may be a little hard to hear but be sure to check out our brief recording of our talks with UbiSoft about Rocksmith  

CLICK HERE TO LISTEN —>rocksmith

While we may have only recorded a small bit of our conversation Nick talked to us more about the game and how great it will be for learners.

Let me tell you a little about the specifics (source):

Can I use any guitar with Rocksmith?
Most likely, the answer is yes. If your guitar has a standard ¼ inch jack for you to plug in a cable, then yes, your guitar will work. If your guitar does not have a jack (for example, many acoustic guitars), you can go down to your local music store and buy a pickup, and your guitar will be ready to plug in and play.

Will I need an amplifier to play the game?
Nope. All you need is a TV, a guitar, and our game. With Rocksmith, your TV or home theatre system becomes your amplifier. You plug your guitar directly into the console, and play. It’s that easy.

I’ve never played guitar, and it seems difficult and intimidating. How do you expect me to play this game with no prior guitar knowledge?

Unlike other music games with only 4 difficulty modes, our game adapts to your personal skill level in real time, making it possible for you to play and have fun. If you’re a beginning guitar player, the game will treat you as such, and constantly challenge you to improve without overwhelming you.

I’m an experienced guitar player, and am not interested in a game for beginners. Why should I own this game?
If you’re an experienced guitar player, it will recognize this, and feed you the amount of notes that you’re able to play. If that’s 100% of what the actual guitar is playing in the recorded song, then good for you. You’ve just learned a new song while playing a video game. Plus, what other video game out there allows you to plug in your own guitar? None! This is a one-of-a-kind experience that you are guaranteed to enjoy.

Will Rocksmith have rhythm or lead guitar in the gameplay?
Both. You will be able to choose rhythm or lead before you begin playing a song. Basically, whatever guitar parts are featured in the actual recorded song, we will have available for you to play.

Are there effects pedals in the game?
There are loads of effects pedals built into the game, and they are all the real deal. You’ll get to tweak your sounds, and string them together with nearly infinite combinations until you’re satisfied. Whether it’s a crunchy distortion, a vintage tremolo, or a psychedelic reverb, we have the gamut covered to make sure you can achieve the sound you’re looking for.

Will there be multiplayer?
Absolutely. We will have split screen multiplayer where you and a friend will be able to rock side by side.

Will there be chord charts?
Yes! And they are interactive. Rocksmith includes over 1,000 chords in the game.

What is this I’m hearing about mini-games?
There will be a wide variety of mini-games that will challenge you to hone in on specific skills. Whether its scales, or finger dexterity you want to improve on, our mini-games will have you covered, and addicted.

What is the price of the game?
Rocksmith is $79.99, and includes the game, along with a 1/4 inch to USB cable that plugs any guitar into your Xbox 360, PS3, or PC.

What is the price of the bundle?
The Rocksmith bundle is $199.99, and includes the game, the 1/4 inch to USB cable, and an Epiphone Les Paul Junior guitar.

What’s the Rocksmith guitar cable?
Rocksmith will include a unique quarter-inch to USB cable that is the first of its kind, and will allow users to plug any real guitar with a quarter-inch jack directly into their Xbox 360, PlayStation 3, or PC. Developed exclusively for Rocksmith, this revolutionary 11.25′ cable turns the guitar’s signal from analog to digital, allowing it to be recognized and played through video game consoles or PC for the first time.

Will there be bass in the game?
Bass will not be included on the disk since our primary focus is on guitar. However, we realize that there is a high demand for bass guitar, and we are working to release this as downloadable content soon after launch.

Can I put my own music into the game?
Currently, no. The intended goal of Rocksmith is not to be recording software. We want people to focus on playing the guitar and having fun.

Will there be latency issues with Rocksmith?
If you experience any noticeable latency with Rocksmith, then it’s more than likely due to the specific setup you’re using. Since everyone has a unique arrangement with their home entertainment systems, we’ve outlined steps you can take to avoid this issue (you can troubleshoot through the steps by visiting the Official Site of Rocksmith).

During my chat with Nick from Ubisoft (while Nic from GFN rocked out in front of a growing audience at the event) I asked him a little about the tracklist that has been used in the game and much to my surprise a lot of thought and consideration has gone into the tracklist. Including songs and artists that newcomers to the guitar want to learn Rocksmith also will feature some songs never before included in a music genre game. When asked about the lifespan of the game and how the game will continue to live on in living rooms and mancaves beyond the initial tracks, I was informed that indeed
“There will be DLC available at the launch of this title and more to come after that.”

Right now the track list for Rocksmith is impressive as it is and I can’t wait to see what will be added with the DLC.

Tracks include:

“House of the Rising Sun” The Animals
“When I’m With You” Best Coast
“I Got Mine” The Black Keys
“Next Girl” The Black Keys
“Song 2″ Blur
“Step Out of the Car” The Boxer Rebellion
“Sunshine of Your Love” Cream
“We Share the Same Skies” The Cribs
“Boys Don’t Cry” The Cure
“Rebel Rebel” David Bowie
“Slow Hands” Interpol
“Well OK Honey” Jenny O
“Sweet Home Alabama” Lynyrd Skynyrd
“In Bloom” Nirvana
“Breed” Nirvana
“Where is My Mind?” Pixies
“High and Dry” Radiohead
“California Brain” RapScallions
“Number Thirteen” Red Fang
“(I Can’t Get No) Satisfaction” The Rolling Stones
“The Spider and the Fly” The Rolling Stones
“Panic Switch” Silversun Pickups
“Outshined” Soundgarden
“Me and the Bean” Spoon
“Vasoline” Stone Temple Pilots
“Mean Bitch” Taddy Porter
“A More Perfect Union” Titus Andronicus
“Burnished” White Denim
“Icky Thump” The White Stripes
“Chimney” The Yellow Moon Band

 

Because the game adapts to your specific skill level this is a great way to learn and rock at your own pace. I’m told that the hope is that this game will help push learner over “the hurdle” that is so easy to get caught in. And Nick’s right! i too am a victim of guitar learning discouragement. And while my learning has been basically on the acoustic, learning to Rocksmith is about to increase my cool quotient.  But don’t get me wrong this game isn’t just for beginners.

Have a look at this video about Rocksmith’s Dynamic Difficulty.

 

During the game I also noticed an enthusiastic in game crowd of people cheering on fellow GFN contributor Nic, so I asked Nick (of Ubisoft) about them. It turns out that the crowd cheering you on is in response to your skill level. The better you get, the larger the venue and therefore a larger crowd! Cool huh?!

Rocksmith released earlier this week (and is available for PS3, 360, and PC) and we couldn’t be more excited for the development team at UbiSoft. We want to say a HUGE GamerFitNation Thank You to Nick for taking the time to talk with us at this recent event.

 

 

 

Gears of War 3 Will Cost You

Originally Posted by Sharon On September 4th, 2011 at Undisclosed

 

Filed under ‘Things You Don’t Really Need’ is a new Limited Edition Xbox 360 Controller for Gears of War 3. Your purchase apparently also gets you ‘free’ downloadable content which, in all honesty, kind of irritates me a little. Let’s forget the fact that if content comes as a bonus with any purchase it isn’t exactly ‘free’ and focus on why the trend of extra content has become a standard money grab. Because you know $60 isn’t enough to pay for this type of game. o_o

 


Now don’t get me wrong, I do enjoy some gears myself. I own and played the first two installments, I enjoyed the Gears of War 3 beta on Xbox Live, and I anticipate the third just like most. I won’t even argue the fact that this licensed controller is really hot because, honestly, it’s awesome BUT it’s also just another way to get at your hard earned money if you really want that extra content. Would you really buy a controller for some extra weapon skins? Perhaps! But that is money that could be going towards your next game purchase. If you have the extra cash and are a fan, great, this is for you but for most hard

working folks being a fan of any well established franchise is starting to become an expensive pass time.

Currently, GamingZap.com is the only place in the UK that you can order the officially licensed Microsoft and EPIC Games controller.

The controller features the famous “bleed-out” symbol of Gears of War, and comes with free downloadable content that allows you to download unique weapon skins on the game, making you really stand out from other players.

Other than having the striking Gears of War design, the controller also possesses a unique transforming D-


pad that makes switching weapons that little bit easier – giving you the edge over your opponent just when you need it, who will most likely be using the standard Xbox 360 controller.

GamingZap are taking pre-orders on it from now, and are expecting the item in stock within the next two weeks. Me? I’m going to pass on this special edition and oh so pretty design in favor of the lowly standard controller, and long for the days when downloadable content extended the life of a game rather than just steal my money for things that should have been included in the first place.

 

Review: Toy Soldiers Cold War

Originally posted by  MYASHARONA at GamerFitNation

 

Chances are that if you were born sometime after 1987 then your recollections or impressions of the cold war are easily unimpressive if existent at all. The “cold war” refers to a long running political conflict between the communist soviet states and, primarily, the United States from 1946 to the early 1990s. The result of this long running conflict, aside from the obvious civil wars, revolution combat, invasions, and military conflict, was a fascination with related toys that spanned decades. What better setting for Toy Soldiers: Cold War to take place than in the bedroom of a 1980’s child fascinated with military trinkets.

Signal Studios’ sequel to Toy Soldiers, Toy Soldiers: Cold War, is a fun new take on their initial tower defense gameof the same name. The setting, specifically the era, allows for a great amount of movie and toy box nostalgia for those of us in the 30+ demographic, and incorporates all of the fantastic cheesy action that made the 80s so great. The game features 1980s-era military technology, and is like previously eluded to it is based around the idea of military aggression escalating between the United States and the USSR. Toy Soldiers: Cold War features a blend of third-person action and strategy.

The toy box is your tower and there a number of places where you can set up your camps. The exciting part about your camps is that you can jump in and out of them to control them at any time. Often I felt as though I needed to participate in this first person action to ensure success. The ability to control your RC vehicles also comes in handy as you may choose to let your camps battle it out while you fly around in your RC helicopter unloading a wave of missiles so long as your battery is charged. Increasing your score also allows for special barrages and one of the very first barrages I achieved unlocked our good friend Rambo..erm..”commando”  who was released spewing a healthy dose of cheesy lines and bazooka blows while you lead him to take out a wave on enemies on the ground. There are all kinds of strikes and bombs to unlock to help you destroy the waves of toy soldiers, in all matter of military aggression, who are coming for your toy box.

As I played through the campaign the more waves I killed the more money I made. This is important because your camps will need repairs and upgrades throughout the game. You will need these upgrades as you prepare for the inevitable boss that comes at the end of the level. It seems like one foul swoop of the boss, or a simple roll over, and all your camps are gone, so it is important to consider your tower defense strategy in the midst of all of the action.

There are numerous multiplayer options available in Toy Soldiers: Cold War and given the campaign and the multiplayer modes this game is a great value for your dollar. Unlike more tower defense games Toy Soldiers: Cold War will keep you interested for a long time. While the game could easily become stagnant and repetitive, it rarely does. The Top Gun and Rambo references, the overt nostalgia, and the variety in game modes, all allow for hours of enjoyment. Becoming a decorated hero means earning achievements for things like using a fighter’s machine gun to destroy a soviet fighter or surviving more than 9 rounds in any survival game. Decorations will help you squeeze even more value for your dollar out of Toy Soldiers: Cold War on Xbox Live Arcade.

Toy Soldiers: Cold War by Signal Studios is available on XBLA and according to their official website we may be in store for some upcoming DLC.

 

 

 
Sources: 
 
http://www.signalstudios.net/toy-soldiers-cold-war/cold-war-propaganda/
http://www.historylearningsite.co.uk/what%20was%20the%20cold%20war.htm
http://en.wikipedia.org/wiki/Cold_War
 

Great Games for your Family Library

Originally posted by   MYASHARONA  at GamerFitNation

 

 

So you just picked up Gears of War 3, or you’ve been playing through Dead Island, OR you’re waiting patiently to add Saints Row: The Third or Assassin’s Creed Revelations to your library. Why not expand your family gaming library by adding some of the games that you can enjoy with your kids.

Have a peek at just some of the titles available starting now and throughout the next few months.

Face Racers: Photo Finish

System:Nintendo 3DS

No. of Players:up to 4 players

Category:Sports, Racing

Publisher:Majesco Entertainment

ESRB: E For Everyone (contains comic mischief)

Available: Now

Start your turbo-charged engines and blast into the outrageous arcade racing game, Face Racers: Photo Finish, with photo customizable 3D racers that put YOU in the game! Available on the Nintendo 3DS, Face Racers delivers unique, in-your-face gameplay, with dangerous obstacles that come to life in 3D right before your eyes! Take photos with your 3DS camera and place them on the face of your custom 3D racer, billboards and power-ups. Take on friends in multiplayer mode for a true photo finish in Face Racers!

Features include

• Use your photo to customize your racer, billboards, and power-ups!
• Challenge up to 3 friends in local and online multiplayer.
• Take control of the wheel with 3DS tilt-steering.

 

Kirby Mass Attack

System: Nintendo DS

No. of Players: 1 player

Category: Side-Scrolling, Real Time Strategy

ESRB: E for Everyone

Available: Now

The evil Necrodeus uses his magic staff to split the heroic Kirby into 10 copies of himself. Players must help Kirby return to his original form and save planet Popstar from darkness by guiding him on a quest through worlds fraught with enemies and obstacles. Players start with one Kirby and add more Kirbys to their crew by gobbling up fruit. With unique touch-screen controls, players can then use the stylus to flick Kirbys to break through obstacles, tap on enemy attackers to swarm them with Kirbys or gather Kirbys together and draw a line to carefully maneuver them in a mass. If Kirbys are knocked out, players can simply gulp down more fruit to rebuild their numbers.

“With 10 Kirbys to control, players can expect 10 times the fun,” said Ron Bertram, Nintendo of Canada’s vice-president and general manager. “As consumers start thinking about games for friends and family members to enjoy this holiday season, Kirby Mass Attack is another great experience available only on Nintendo systems.”

 

Happy Feet Two – The Video Game 


System: Nintendo Wii, Xbox 360, Playstation 3, and soon to Nintendo DS

No. of Players: 1 player

Publisher: Warner Bros.

Available: Autumn 2011 for PS3 Wii Xbox

November 2011 for 3DS & DS

“In Happy Feet Two – The Videogame, kids will not only love playing on their own, they will have even more fun playing side-by-side cooperatively with friends and family members, or compete in penguin dance showdowns and belly sliding races,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “The game’s all new, controller-based dance system uses the player’s rhythm to enhance the dancing competitions, and the gameplay lets kids interact with their favourite characters from the film.”
In the game, new dangers are threatening the penguin nation, and it’s going to take everyone working – and dancing – together to save them from extinction.  Players use dance moves to recruit penguins with unique abilities that help advance the adventure, stun opponents and enemies, as well as manipulate the environment around them to solve co-operative puzzles.
For the ultimate experience, players can dance their Antarctic adventure in 3D.  The game will be available in full 3D for the Nintendo 3DS.  In the Xbox 360 and PlayStation versions, the game is made specifically for stereoscopic 3D TV sets with the ability to disable 3D functionality at any time.  The Wii and Nintendo DS versions feature traditional 2D.

 

uDraw SpongeBob’s Surf and Skate Roadtrip

System: Nintendo DS, Xbox 360

Available: 08/11/2011 for the DS and November 8th for the Xbox 360

Publisher: THQ

No. of Players: 1-2 players

ESRB: E for Everyone

Hit the sand and surf with SpongeBob and his best pal, Patrick, for some super boarding escapades! Ride mondo waves and winding waterways, and skate gnarly seaside streets and ramps for hours of challenges that’ll test your awesome boarding skills.

SpongeBob’s Surf & Skate Roadtrip is non-stop action featuring 2 modes of play” Story and Challenge. In Story Mode, SpongeBob and Patrick relive their crazy road trip to the beach through slideshows leading into arcade-style play. Freestyle your way through Challenge Mode as you, SpongeBob and his bodacious Bikini Bottom buddy explore a brand new never-before-seen world.

Key Xbox 360 Kinect Features:

  • For the first time ever, you can BE SpongeBob
  • Augmented reality—move your hand through the water and watch it splash!
  • Compete and play with friends – show off your awesome tricks and mind-blowing stunts in head-to-head play (2-player split-screen)
  • 12 awe-inspiring environments – 6 for each sport—and unlimited ways to perfect your board skills
  • 7 different challenges including Flag, Timed, Score Runs
  • Express yourself with a variety of righteous boards – earn even more awesome boards, the better you ride
  • Strike a pose: use your camera to show off gnarly moves and tricks

Key DS Features: [call out BONUS LEVEL for DS]

  • Surf and Skate across more than 24 maps
  • 2-player multi-play with Single and Multi-card gaming
  • Grab some air in 5 different victory conditions –  Score, Collectible, Combo Mayhem, Win the Race, Untouchable
  • More than 150 ways to play for unlimited hours of boarding action
  • Customize your boards with colors, stamps, wheels, fins and decks
  • Bonus Sport: Full Snowboarding level with 10 maps unlocked upon game completion

 

 

Super Mario 3D Land

System:Nintendo 3DS

Release Date:Nov 13, 2011

No. of Players:1 player

Category:Action, Platformer

Publisher:Nintendo

ESRB: E for Everyone

Get Ready for a New Spin on a Familiar Tail

Super Mario 3D Land reinvents everything fans love about Mario™ gaming with the first platforming environment in true 3D, without the need for special glasses Players will experience an exhilarating new sense of depth, distance and speed while running, jumping and stomping on enemies throughout the levels.

  • Tanooki Mario returns! The fan-favorite Tanooki suit makes its first appearance on the Nintendo 3DS. Use the Tanooki suit’s tail to attack enemies or float gently down from great heights. These abilities help players move through the 3D environments with more confidence.
  • 3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
  • New and familiar abilities add unique game-play strategies to the adventure. Mario can perform a rolling somersault attack or run fast with a dash move.
  • The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.
  • New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player’s view.

 

Lego Harry Potter: Years 5-7

System: 3DS, DS, PC, PS3, PSP, Wii, X360, PSV

Available: 18/11/2011 for 3DS, DS, PC, PS3, PSP. Wii, 360 and during Q4 for the PSV

Publisher:Warner Bros.

LEGO Harry Potter: Years 5-7 builds upon the magical gameplay, lessons and potion-making skills learned in LEGO Harry Potter: Years 1-4 to equip gamers with the tools necessary to challenge a host of new foes and some familiar ones (including He Who Must Not Be Named).  The upcoming title is action-packed from start to finish, including loads of new lessons, spells, and bonus content for hours of family friendly gaming.

LEGO Harry Potter: Years 5-7 takes players through Harry Potter’s heroic adventures in the Muggle and wizarding worlds.  From Privet Drive in Little Whinging to Diagon Alley, Hogsmeade and Hogwarts – plus new locations including Grimmauld Place, the Ministry of Magic, and Godric’s Hollow – players will encounter new faces, new challenges and new magic, preparing them for the ultimate face-off against Lord Voldemort™.

“In LEGO Harry Potter: Years 5-7, we are giving gamers a truly epic conclusion to the most successful movie franchise in history with delightful gameplay for fans of all ages,” said Tom Stone, Managing Director, TT Games. “We have built upon the first game and are giving fans even more magical abilities, puzzle solving and exploration, in addition to our distinctive brand of hilarious LEGO humour and charm.”

“LEGO Harry Potter: Years 5-7 offers Harry Potter and LEGO fans an immersive experience that is fun and accessible for players of all ages,” said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “With this game, TT Games captures everything fans love about the Harry Potter universe – and adds a distinct LEGO twist.”

“This game is a game of magic! LEGO Harry Potter: Years 5-7 distils the drama and action of Harry Potter‘s magical world, and then gives players the chance to immerse themselves in their favourite characters and environments, where they can discover new adventures and have great fun,” said Lisbeth Valther Pallesen, Executive Vice President, LEGO CED. “TT Games has successfully combined a deep appreciation of the Harry Potter story with signature LEGO humour and superior production capabilities in another fantastic LEGO video game.”

 

The Penguins of Madagascar Dr. Blowhole Returns Again!

System: Nintendo DS, Wii uDraw Xbox 360 Playstation 3

Available: Now!

Publisher: THQ

ESRB: E for Everyone

Dr. Blowhole is out to take over the world and only Team Penguin can foil his diabolical plans. Jump into an all-new adventure with 3 unique game episodes and over 12 exciting levels. Lead Skipper, Kowlaski, Rico and Private as you commence super-secret missions in, under and outside of the zoo, culminating in the grand finale in Dr. Blowhole’s Lair.

Features

  • Brand New, Original Story
  • Dr. Blowhole, the diabolical dolphin, is back with his lobster minions and a new plan for world domination and it’s up to Team Penguin to stop him from his wave of destruction.
  • Solve perilous puzzles, build crazy contraptions, nimbly navigate hazards and rescue Marlene, Mort, and the rest of the zoo crew in your mission to save the world.
  • Penguin Power!
  • Utilize each penguin’s unique abilities to overcome obstacles and solve puzzles. Use Skipper to assemble the team, Rico to regurgitate explosives, Kowalski to build devices and Private to squeeze through tight spaces – the possibilities are endless!
  • Mini-games
  • Play through a multitude of wacky mini-games, including Ninja Knock-Down, Mort Bowling and even a dance-off with everyone’s favorite lemur, King Julien.
Have a great title in your family library that everyone in your family loves? We’d love to share it with our GamerFitNation. Be sure to leave us a comment about the family friendly titles that get extra attention in your house.

Double Fine goes to Sesame Street

Originally posted BY MYASHARONA at GamerFitNation.com

 

Double Fine goes to Sesame Street

“Are you making a game for me Daddy?” This was one of the most heartwarming questions as retold by Tim Schafer of Double Fine during Microsoft’s E3 Press Conference. He was, of course, talking about Sesame Street: Once upon a Monster.  Published by Warner Brothers Interactive Entertainment, this new Kinect experience is set to release in Fall of 2011 and you can’t go wrong with DoubleFine.

Sesame Street: Once Upon a Monster is an uplifting and funny, family adventure game playable on Kinect for Xbox 360.  Players join favorite Sesame Street characters Elmo, Cookie Monster, Oscar, Grover and all new characters as they discover a long lost children’s book titled Once Upon a Monster.  As they read, they join the action to become part of a living storybook adventure, helping new monster friends with their problems by exploring the book chapter by chapter, page by page.  It features active co-op gameplay that is specially designed for sibling and/or parent-child co-play; and teaches social, emotional, and other important life lessons through its colorful and whimsical gameplay.

Sesame Street: Once upon a Monster will feature:

Fun Cooperative Experiences: Every activity is designed to be fun played by oneself, but even more fun with a family member or friend. Drop in/out co-operative gameplay is ideal for parent-child or child-sibling co-play.

Important Life Lessons: Players develop a personal and emotional relationship with the monsters in the world and are motivated to help them solve their problems and make their world a better place. Through social and emotional curriculum guided by Sesame Workshop, the non-profit educational organization behind Sesame Street, players discover how to make new friends, learn cooperation and empathy, solve problems, face fears and appreciate similarities and differences…to name a few lessons.

Living Storybook Adventure: The game is a guided exploration of a living storybook where players help their monster friends with problems, all while interacting with enchanting and whimsical environments around them.
New and Familiar Characters: Players can interact with their favorite Sesame Street characters as well as make new monster friends as they progress in their adventures.

Broad Range of Games: A variety of entertaining and intuitive activities enable young kids to play easily with natural controller-free motions using Kinect for Xbox 360.
Active Gameplay: Players can engage in fun and physical activities such as monkey-see-monkey-do, playing instruments, flying, and running obstacle courses.

Ignore the conference acting and take a look at this gameplay demo from E3. This 1 -2 player game is a perfect addition to the family game library.

Get Ready to Jump into the Octagon

Get Ready to Jump into the Octagon

Originally posted  BY  MYASHARONA at GamerFitNation.com

UFC UNDISPUTED RETURNS TO VIRTUAL OCTAGON ACTION IN JANUARY 2012 WITH INTENSE TOE-TO-TOE COMBAT AND INCREASED ACCESSIBILITY

THQ recently announced the new installment in the critically acclaimed and best-selling mixed martial arts (MMA) videogame franchise based on the Ultimate Fighting Championship®. Poised to take players inside the virtual Octagon® with extensive focus on intense toe-to-toe combat, impressive visual presentation and significantly increased accessibility, including the introduction of PRIDE® Mode, two new weight classes and an impressive playable roster of more than 150 UFC fighters, UFC Undisputed 3 is currently in development for the Xbox 360®video game and entertainment system and PlayStation®3 computer entertainment system, with a scheduled release of January 2012.

“UFC Undisputed 3 is on track to deliver an incredible virtual MMA experience unlike any other,” said Danny Bilson, Executive Vice President, Core Games, THQ.  “This product is intense, engaging and highly competitive while still being extremely accessible, making it a must-have for millions of UFC fans, traditional fighting game enthusiasts and more casual sports fans around the world.”

And you know that we, at GamerFitNation, love the level of fitness that the UFC Undisputed franchise is bringing to gamers.

“We are excited to launch UFC Undisputed 3 in January 2012 and expect it to be the best version yet,” UFC President Dana White said.  “We’ve added two new weight classes and several new features to the game that will bring UFC fans closer to the Octagon than ever before.”

In a recent press release THQ promised us that UFC Undisputed 3 will mark the debut of PRIDE Mode, enabling players to fight for the first time in the renowned Japanese MMA organization.  The mode will include official commentators Bas Rutten and Stephen Quadros, authentic environments and notorious MMA rules, including the ability to execute soccer-style kicks, head stomps and ground knees to the head.

Finishing an opponent will be more important than ever through devastating new moves, responsive striking controls, refined visual presentation and the introduction of a brand new submission system.  In addition, players will now enter the Octagon with a choice between traditional and simplified gameplay control options, enabling them, regardless of skill level, to experience the intensity of UFC and nuances of MMA combat while executing simple standing strikes or more complex ground and transition mechanics.

Players will also experience the excitement of a live UFC event through significant visual improvements, including the introduction of much-anticipated fighter entrances, new camera positions, improved facial animations and a gritty, high contrast appearance.  They will enter into battle with an unparalleled choice of more than 150 playable UFC fighters, including talent from the newly added featherweight and bantamweight divisions.  Rounding out the virtual UFC experience with a significantly revamped online experience, as well as a variety of new and returning gameplay modes, UFC Undisputed 3 lets players have their fights – their way – to deliver the most intense, competitive and engaging experience to date for the franchise.

This sounds like an amazing UFC experience making its way to Xbox 360 and PS3! UFC Undisputed 3 will be available in January 2012, just in time for your new year’s resolutions.

Key Features Include

  • PRIDE MODE – Compete for the first time within the legendary PRIDE environment featuring official announcers and renowned Japanese MMA league rules, including soccer-style kicks, head stomps and ground knees to the head.
  • FINISH THE FIGHT – With punishing new moves, a brand new submission system and increased focus on presentation, players will have more options than ever to take advantage of a downed opponent.
  • FROM BROADCAST TO CAGE-SIDE – Experience the intensity of UFC with new camera positions, compelling fighter entrances, improved facial animations and a gritty, high contrast appearance.
  • GAMEPLAY ACCESSIBILITY – Get inside the Octagon with a choice between traditional and simplified gameplay control options, enabling players of all skill levels to experience the intensity of UFC while executing simple standing strikes or more complex ground and transition mechanics.
  • EXTRAORDINARY ROSTER – Go head to head with more than 150 prolific UFC fighters, including the addition of Featherweight and Bantamweight divisions.
  • EXTENSIVE ONLINE OFFERING – A significantly revamped online experience, including both new and updated features, rounds out the best competitive fighting experience to date for the franchise.

 

Microsoft E3 2011 Press Conference: Impressions

The Microsoft Press Conference has been anticipated, predicted, and discussed at great length and today it happened. A lot of games and features were discussed at the E3 press conference so let’s break it down and have a look at the meat and potatoes of it.

What was looked at during the press conference?

  • Modern Warfare 3:
  • Tomb Raider
  • Mass Effect 3
  • Ghost Recon Future Soldier
  • UFC Ultimate Champion
  • Gears 3
  • Ryse
  • Halo Combat evolved HD
  • Forza MotorSport 4
  • Fable: The Journey
  • MindCraft for Kinect
  • Disneyland Adventures
  • Star Wars Kinect
  • Sesame Street Once upon a Monster
  • Kinect Fun Labs
  • Kinect Sports Season Two
  • Dance Central 2
  • “dawn of a new trilogy” = Halo 4

So there we have it, Kinect in core games was the ultimate focus of today’s Kinect Conference…erm, Microsoft Conference. With the inclusion of kinect’s motion controls now being included in more of the adult, historically core, gaming titles is the kinect about to become an xbox staple or is Microsoft trying to bridge the gap between casual, family, and ‘hardcore’ gamers? Whatever the case is the inclusion of Kinect in more titles means great things for gaming and health consumers who like games that get them up off the couch.

 

Highlights:

 

The Expected

We knew we would see news about Dance Central 2 and after today’s presentation we now know that Dance Central 2 will have two new features. Dance Central 2 will not only allow you to import all of your Dance Central Songs into the game but will also utilize multiplayer dance in game. Demonstrated at the Microsoft Press Conference to the Usher tune “Falling in love again”, the new multiplayer dance option is multiplying the possibility of fun.

 

Star Wars Kinect was on the radar of many going into this conference. Questions surrounding implementation and graphical style loomed before the conference and while on the conference floor our very own GamerFitNation staff was spotted blogging that “The graphics look really stunning”. Now call me a skeptic because not only was I not concerned with how it looked via stream but I also was slightly concerned for the frantic movements of the player. It did not strike me as a fun experience. Using Kinect motion control you can use the powers of the force, your lightsaber, and jump to vault over enemies.

 

Forza Motorsport 4 is a welcome and anticipated announcement. As a fan of the racing genre in general I find it all too exciting when I learn that Turn 10 Studios is going to such great lengths to simulate the driving experience. The inclusion of kinect means that gamers will now have an interactive moveabout the car, to inspect car specs, and that driving subtleties such has head tilt and voice command will make the experience all the more convincing.

The Unexpected


Of course you finished Halo 3 in legendary mode and now you know just where the newly announced Halo4 will pick up. That’s right, Master Chief is awake and making an appearance at E3 2011. Fans of the franchise were also pleased to learn more about Halo Combat Evolved Anniversary, which is going to include six multiplayer maps from the original Halo Combat Evolved plus a FireFight map and use of the reach engine to allow for matchmaking compatibility with classic modes.

 

 

Read the rest of my impressions at GamerFitNation.com

See you in September! Gears of War 3 Beta Wraps up.

It seems like it was only yesterday that we were fighting drones, capturing leaders, and lancing our way through the closest of enemies. Oh that’s right, it WAS yesterday. Today is a new day my friends and that means that the Gears of War 3 Beta is officially over.

Since early April the Gears of War 3 Beta has been tried and tested by fans from all over. At first you may have noticed that, unless you had purchased Bulletstorm, it was a little bit tricky to get your hands on one of the coveted Gears beta codes and many websites were running various giveaways and contests in order to best distribute them. By around May 4th players were encouraged to invite friends and by the last week, of this four week run of the beta, codes were being given away like candy; delicious, killing candy.

So began my brief encounter with the Beta. As I have discussed many times with friends, multiplayer aficionados, and Gears fans alike, I had no intention on joining the Gears beta. There were two reasons I had no intentions of getting into the action and I will share them with you too: 1. I plan to buy this game and 2. I am mainly a campaign player. But when friend and gamer DJ Spin offered me the chance to jump in just to ‘see’ what it was about curiosity got the better of me………….

Read more of this article at GamerFitNation.com

Poll: Motion Gaming

While at Fan Expo Canada at the end of August 2010, I had the opportunity to try out the
major 3 console party's motion gaming controls.
I most assuredly formed some opinions about the titles and the responsiveness of
the controls.

I've come to the conclusion that whether willing, or kicking and screaming, my
anticipation of all households containing one system with motion gaming is a
confident one. 

My question is: which one will you buy into?

Have you tried any of them?