Duke Nukem sure has come a long way since the early side scrolling action that captivated the interest of this young DOS explorer. I would rather NOT tell you about the history of the franchise or why Duke Nukem Forever is the most anticipated game of all time. I would rather NOT tell you to mark your calenders for the June 14th launch. And I would rather NOT tell you that this game looks like it is going to meet all of our long building expectations… but I must.
Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading again and only Duke can save the world… and more importantly, our women! Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. Duke Nukem was and will forever be immortalized – come this June, history will be made.
Game Features Include:
- Return of the King: He’s back, baby! The King returns in an explosive and action packed shooter that puts pedal to the metal and tongue firmly in cheek, among other places. Kick ass from the Vegas Strip to the Hoover Dam all while serenading your ears with your favorite Duke-isms.
- Interact With the World, the Duke Way: Experience a fully interactive and immersive look into Duke’s world. Shoot hoops, lift weights, read adult magazines, draw crude messages on white boards or ogle one of the many beautiful women that populate Duke’s life; that is if you can pull yourself away long enough from kicking ass and taking names.
- Kick-Ass Arsenal Puts the F-U Into Fun: Obliterate enemies in style while giving them the Duke Nukem one finger salute. Prepare to shoot enemies in the face with a bad-ass assortment of shotguns, RPGs, pipe bombs and other trademark Duke Nukem tools of destruction. That’s going to leave a mess!
- Glorious Return of Frenetic Multiplayer Action: Multiply your pleasure by engaging in four Duke-tastic modes against seven other players. Freeze, shrink, pipebomb and humiliate your friends as you laugh in their face.
Double Fine goes to Sesame Street
“Are you making a game for me Daddy?” This was one of the most heartwarming questions as retold by Tim Schafer of Double Fine during Microsoft’s E3 Press Conference. He was, of course, talking about Sesame Street: Once upon a Monster. Published by Warner Brothers Interactive Entertainment, this new Kinect experience is set to release in Fall of 2011 and you can’t go wrong with DoubleFine.
Sesame Street: Once Upon a Monster is an uplifting and funny, family adventure game playable on Kinect for Xbox 360. Players join favorite Sesame Street characters Elmo, Cookie Monster, Oscar, Grover and all new characters as they discover a long lost children’s book titled Once Upon a Monster. As they read, they join the action to become part of a living storybook adventure, helping new monster friends with their problems by exploring the book chapter by chapter, page by page. It features active co-op gameplay that is specially designed for sibling and/or parent-child co-play; and teaches social, emotional, and other important life lessons through its colorful and whimsical gameplay.
Sesame Street: Once upon a Monster will feature:
Fun Cooperative Experiences: Every activity is designed to be fun played by oneself, but even more fun with a family member or friend. Drop in/out co-operative gameplay is ideal for parent-child or child-sibling co-play.
Important Life Lessons: Players develop a personal and emotional relationship with the monsters in the world and are motivated to help them solve their problems and make their world a better place. Through social and emotional curriculum guided by Sesame Workshop, the non-profit educational organization behind Sesame Street, players discover how to make new friends, learn cooperation and empathy, solve problems, face fears and appreciate similarities and differences…to name a few lessons.
Living Storybook Adventure: The game is a guided exploration of a living storybook where players help their monster friends with problems, all while interacting with enchanting and whimsical environments around them.
New and Familiar Characters: Players can interact with their favorite Sesame Street characters as well as make new monster friends as they progress in their adventures.
Broad Range of Games: A variety of entertaining and intuitive activities enable young kids to play easily with natural controller-free motions using Kinect for Xbox 360.
Active Gameplay: Players can engage in fun and physical activities such as monkey-see-monkey-do, playing instruments, flying, and running obstacle courses.
Ignore the conference acting and take a look at this gameplay demo from E3. This 1 -2 player game is a perfect addition to the family game library.
Bioshock Infinite: E3 Trailer
Quite often I like to razz the staff about their various “fandoms”. Let’s face it, we all have those products, titles, or franchises that resonate with us more than others. Well now it is my turn to let out a fan girl *squee* of delight as I share with you the E3 Trailer for the newest iteration of one of my favourite franchises, Bioshock.
Irrational Games is back at it and, boy howdy, have they been hard at work. With an all new environment, a new scenario, and new abilities, this first person shooter utilizes a modified unreal engine 3 and will see release early in 2012. But you already knew that right? So let me cut to the chase and tantalize you with a new trailer and some exciting screens.
Ken Levine, creative director and co-founder of Irrational Games, has been all over E3 this week talking about the new title. In a bombshell announcement at the Sony Conference he disclosed that Irrational would be integrating PSMove functionality and that we should expect to have Irrational on the PSVISTA. So now that I have shared one of my most anticipated titles of E3, what’s yours?
Onlive is doing it, only better!
“Cloud Gaming is going to bring the future of gaming to 2011. That’s the power of cloud gaming” – Steve Perlman, Founder and CEO of OnLive
Steve Perlman, Founder and CEO of OnLive, demonstrated some amazing cloud gaming features this week at the OnLive E3 booth in Los Angeles. Armed with a tv, a tablet, and some of the top demonstrated games of E3 *cough*Dust*cough*, he showed us just how ‘the cloud’ can help developers and gamers achieve that next level of game integration.
OnLive is now featuring a universal controller designed to work with your TV, tablet, PC or Mac, and during the demonstration he jumped in to a game of Virtua Tennis showing us that eliminating the need for consoles altogether is entirely possible!
But don’t just take my word for it, check out the video and see what innovation OnLive is up to!
So if you watched the video you have seen the newly added ability to browse via cloud. Not only did the new application handle flash based websites but the application did so with ease. Using the same compression technology Netflix was delivered seamlessly and the graphically capabilities are unparalleled because of the use of Mova technology.
In a recent press release OnLive, Inc., the pioneer of cloud gaming, was pleased to report that gamers throughout the world can immediately experience the seamless integration of tablets and HDTVs with high-end gaming. Their current iPad or Android tablet and current HDTV will not only provide this experience in 2011, but will provide it with far higher performance, richer gameplay and deeper social integration than any console announced for 2012, with more than 100 games available today.
OnLive announced the OnLive® Player App for iPad and Android.
“Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive’s new Universal Wireless Controller. In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac® if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.” – Steve Perlman, Founder and CEO of OnLive
Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.
Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip™ videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.
“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”
OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011.
For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.
OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.
All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.
PLAYSTATION®VITA (PS VITA) Technical Specifications direct from Sony.
PlayStation®Vita (PS Vita) from Sony Computer Entertainment Inc. (SCE) offers an unparalleledcombination of rich gaming and social connectivity within a real world context, made possible by leveragingSCE’s experience from its acclaimed console and handheld entertainment systems.
Blurring the linesbetween interactive entertainment and reality, PS Vita enables revolutionary gaming experiences with dualanalog sticks, front and rear cameras, front multi-touch display, multi-touch rear pad, GPS, six-axis motionsensors, and three-axis electronic compass. This next generation portable entertainment system enables a revolutionary combination of rich gaming and social connectivity within a real world context.
Among the titles in development for PS Vita are offeringsfrom some of the biggest franchises as well as a myriad of original titles.
- Multi-touch 5-inch organic light emitting diode (OLED) front display
- Multi-touch pad on the rear of the device• Dual analog sticks
- Front and rear facing cameras
- A new game medium, a small flash memory based card, dedicated for PS Vita software titles
- Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axiselectronic compass.
- Wi-Fi and 3G network connectivity
- PlayStation®Network access, including “LiveArea™” (a space for sharing with others), “near” (letsusers identify what friends in the vicinity are or were recently playing), “Party” (enables users toenjoy voice chat or text chat not only during online gaming, but also when they are playing differentgames or using different applications such as the internet browser), and “Activity” (it logs the latestaccomplishments from people playing the same games)
- Full PlayStation® Trophy Support
- Able to play PSP® (PlayStation®Portable) titles, minis and video from PlayStation®Store
And what else is great? The price point. $249.99 for Wifi systems and $299.00 for Wifi and 3G enabled systems.
- Launches: 2012
- Size: Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.
- New Controller: The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button controls, including two analog Circle Pads. This combination removes the traditional barriers between games, players and the TV by creating a second window into the video game world. The rechargeable controller includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip and a stylus.
- Other Controls: Up to four Wii Remote™ (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii™ controllers and input devices, including the Nunchuk™ controller, Classic ControllerTM, Classic Controller ProTM and Wii Balance Board™.
- Media: A single self-loading media bay will play 12-centimeter proprietary high-density optical discs for the new console, as well as 12-centimeter Wii optical discs.
- Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, component, S-video and composite.
- Audio Output: Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.
- Storage: The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.
- CPU: IBM Power®-based multi-core microprocessor.
- Other: Four USB 2.0 connector slots are included. The new console is backward compatible with Wii games and Wii accessories.
Electronic Arts E3 Press Conference: A Summary
As we started into the Electronic Arts E3 Press Conference today there were a few things many of us were anxious to learn about. The anticipation, for me, centered around Battlefield Bad Company 3, Mass Effect 3, and SSX. As the conference began we soon discovered so much more in the works from EA.
The conference began with EA & BioWare’s Mass Effect 3 Presentation. Casey Husdson spoke of how Mass Effect was “designed to be a trilogy” and continued to say that “longtime fans of the franchise will see how all of their choices have lead to the breaking point.” “ This is ALL OUT GALACTIC WAR.” He said. In the demo Shepard attempts to destroy a reaper base. The game play was really compelling, high action, and included large scale action combat. Casey then showed new gameplay trailer “Fall of Earth”
Mass Effect 3 will see release on March 6 2012
EA then went on to discuss that should expect new games and new services over the next year.
Origin.com was announced as the new service for viewing and downloading exclusive EA content.
NFS The Run was presented by Jason DeLong. Like previous Need for Speed titles, The Run centers on a race across the country, From San Francisco to NYC. This year the Autolog feature is weaved into the story so that every second of every race counts towards your development. Unlike previous NFS titles a new component of the game takes you out of the car and put you on foot. NFS The Run will include foot chase gameplay. EA then presented a NFS Demo. The foot chase portions of the game, while they looked awesome, are still a large enough departure from NFS that it seemed less cohesive.
Star Wars Old Republic was discussed briefly by Greg of Bioware. No news for this title was released but EA did show a trailer. This trailer appeared to be included out of obligation and not because there was anything new to offer.
The SSX portion of the presentation started with Trailer. EA spoke of “reinventing the franchise” with an all new slogan: Own the Planet. SSX will be massively open world and will include “ridiculous amounts of content.” With a new trailer for Kiori, a beloved SSX character, EA promised that a NEW character would be announced on the Facebook fan page before end of e3. You can check out Kiori’s trailer at Origin.com