As you know, since the end of 2011 I’ve been working with the fabulous @TheNickRoss to create and build a new gaming site that puts a rather ‘artistic’ spin on, what we see out there as, some pretty standard stuff. We love what you guys are doing but think we have a unique interpretation and passion to share. Utilizing our talents and an animator (he) and illustrator (me), we have created some very lofty goals for ourselves. We’ve created a humble recording studio, we’ve acquired a not so modestly sized green screen, and we’ve begun the search for a league of enthusiasts ready to contribute written content. We have, as you might say, taken on the entire motzah ball.
In the midst of this massive learning curve I have found myself playing, and watching, some games that I would have hardly given the time to a decade ago. Sure Rock Band 3 is hardly a stretch from Guitar Hero 1 but Sharon on the keytar? Now that’s a leap! Also beyond my normal tolerance for turn based RPGs (seriously who waits their turn when in combat.. the very idea… bah!) I have begun playing the very popular Persona 3. I am playing it on the PSP so that I might get a little game time in between daily tasks, but am trying to create an experience as close to the original as possible. Now if I continue to play this beyond my personal scope of say 20 hours (a drop in the hat for this game I hear) then we know I’m through the looking glass.
Aside from that I am also playing Rage on the 360 (little by little), I’ve jumped into CIV III: Complete on the PC, and I’m always trying to get in a few extra hours for more Skyrim. I am a slow player, I know this. I play too many things at once and I always have. But my interests are broad, and I’m broadening them more all the time. I am playing Smash TV and Ikari Warriors, I’m rolling Katamaris and capturing Pokemon, I’m like a big kid stepping into a carnival for the first time, all the time. Bouncing from one thing to another, distracted by shiny things or hyped discussion, wanting to get my sticky mitts on all the newest titles…. some call this gamer’s attention deficit dis.. something, but I just like to call it excited or enthusiastic.
In any event, my neglect of the blog has had little to do with my lack of gaming, rather it’s perpetuation of it due to my involvement over at the DPad. I urge you to head on over there from time to time to see what’s going on. While we are still in our growing pains phase, we will be for a while and we share it openly with you. A slightly animated, humor based take on gaming is on the way, as well as community growth, forums, columns, video features, podcast, … good gravy we’ve got a lot going on. Hope you tag along for the ride. ( www.fromthedpad.com )
In the meantime, I will continue to archive things here when I can, add some entries unique to this blog, and oh yeah, we went to PAX! I need to tell you about PAX….
I love gaming and I love getting fit. The geniuses at Fitocracy made a site just for me* and people like me. Combining game elements like level ups and quest achievements for fitness workouts is exactly the kind of motivation a gamer like me needs to track my fitness goals and push me to go further and work harder. And with the help of Fitocracy’s Richard Talens I have something special to offer the GamerFItNation Community so keep reading!
What is Fitocracy? (from Fitocracy.com)
Fitocracy is the game you play to improve your fitness. Play it to track your progress, compete against your friends, and get real results in your physical fitness.
To play, just enter your fitness activities on the Play page every day. As you enter your activities into Fitocracy, you’ll earn points. Over time, you’ll earn enough points to get to the next level. Leveling up means you’ve been keeping up with your fitness. But watch out, every so often leveling up unlocks a special challenge. Beating the challenges and leveling up means you’re making progress.
Who is Fitocracy?
Cofounder | CEO
Cofounder | CTO
As fitness geeks, Brian and Richard often talked about their experiences helping friends improve their fitness. They would often provide advice and guidance only to see their friends give up for a variety of reasons. Sometimes it’d be because they didn’t see progress quickly enough. Other times it’d be because they didn’t have others to work out with them. And many times it’d be because working out was just… well, work.
So in August 2010, Richard got the idea: what if fitness could be turned into a game? After all, both he and Brian understood how addictive it could be trying to get to that next level, beating that next boss, and completing that next quest (not that they spent their childhoods doing that or anything…) They also realized that the addiction games create was the exact same addiction that drives their fitness weights every day.
And so Fitocracy was born. Fitocracy’s mission is to make fitness a more fun, more addictive experience. Play Fitocracy to beat challenges, push your boundaries, and show your friends who’s boss. Get addicted to your fitness. –Fitfocracy.com
Why I LOVE Fitocracy:
It works, plain and simple. I will openly admit that my biggest obstacle when it comes to fitness is motivation. When I was going to the gym it was easy. I would schedule my workout times like I would a doctor’s appointment. I would make plans to meet a workout buddy at the gym to keep me accountable and the workouts came easily. Over the past year I have left the gym and been working out from home, using the outdoors, home gym equipment, and videos to keep me sharp. We all know that one of the great things about working out from the comfort of your own home IS the comfort of your own home.
When I joined Fitocracy a short time ago I immediately joined a ‘group’ of fellow gamers and logged what I considered to be my lackluster workout for that day. I instantly gained a level and an achievement (complete with badge) upon tracking my workout. This was cool! Then what started happening is that other people in my group were giving me ‘props’ for my workout (the equivalent to a facebook ‘like’ or google ‘+’). The next thing I knew I was not only giving props to others but I was also waiting for the props of my online workout buddies. I was able to talk about what routines I was practicing, even discuss nutrition, and people started sharing tips and advice with each other in a really positive way. But it’s not all pats on the back! The group and public leaderboards also make it competitive. It doesn’t matter what fitness regime you use, as you are awarded points based on your tracking. So for example while I am heading into week two of P90X, many of my fellow users are running, weight training, and/or practicing yoga. We can compete together across a broad spectrum of fitness programs.
And before I tell you about our GREAT GamerFitNation news I will tell you a little bit more about how this works.
from the Fitocracy FAQs
What do the points mean?
You earn points for every action you log in Fitocracy. Some actions are worth more than others depending on how difficult they are. As you earn points, you’ll see your progress bar fill up. Points are a way of keeping score of how much weight you’re putting into your fitness!
What are levels?
Levels are a way to see how far along you are in your personal fitness. Getting to the next level means that you’ve made progress.
How do I level up?
You level up once you’ve earned a certain number of points. As you progress, the number of points you need for higher levels increases. Sometimes there will even be a challenge for you to complete once you’ve earned all your points before you can move onto the next level.
What are achievements?
Achievements are recognitions for when you do something extra special. They’re designed to be showed off so when you get one, display it loud and proud
What are quests?
Quests are optional goals you can try to beat in order to win huge bonus points. You don’t have to attempt them to progress in Fitocracy but doing so is a great way to push yourself further.
What’s the leaderboard?
The leaderboard displays the top X number of players in a few different ways. You can view top achievers of all time, by month, or by week. It can also show you how you stack up against people in your area, people of your age/gender, etc.
Are you ready to join? Well guess what Fitocracy is currently only in beta. “Oh no!” you might be thinking, but don’t fret, I got your back. GamerFitNation has an exclusive group invite just for the community here at GamerFitNation. By signing up with this code you will automatically be connected to the GamerFitNation Group where, upon reaching 100 members, I will be posting our first (in a line of many) fitness challenge. Here we will be able to compete with each other as well as encourage one another to stay on top of our own personal and collective fitness goals.
Our group challenges will reflect our users and the workouts we are logging. We will aspire to gain the most points during a given time, see if we can raise our group’s average level, or see who can get some of the rarest achievements. Here’s the catch though, we won’t start posting challenges until our GamerFitNation group is 100 people strong. Then it’s “Watch out World! Here comes the Gamer Fit Nation!”
Lexington Fit Club
To join me in the first GamerFitNation Fitocracy Fitness Challenge simply sign up at http://ftcy.co/ruSWTu and use our special invite code: GAMERFIT . Start connecting with other members in the group and track your workouts to see those wonderful achievements start showing up on your profile.Edited to add: If the site is still down for maintenance (a rarity) keep your invite code handy and check back to sign up and join me. I’ll be logging my Plyometrix workout today as soon as it is open again too! =)
A BIG GamerFitNation “Thank You” to Richard Talens, Brian Wang, and Daniel Roesler for the special group invite and for sharing our manifesto of bringing gaming and fitness together. Great job!
*They did not make the site just for me but it sure feels like they did. 😉
Onlive is doing it, only better!
“Cloud Gaming is going to bring the future of gaming to 2011. That’s the power of cloud gaming” – Steve Perlman, Founder and CEO of OnLive
Steve Perlman, Founder and CEO of OnLive, demonstrated some amazing cloud gaming features this week at the OnLive E3 booth in Los Angeles. Armed with a tv, a tablet, and some of the top demonstrated games of E3 *cough*Dust*cough*, he showed us just how ‘the cloud’ can help developers and gamers achieve that next level of game integration.
OnLive is now featuring a universal controller designed to work with your TV, tablet, PC or Mac, and during the demonstration he jumped in to a game of Virtua Tennis showing us that eliminating the need for consoles altogether is entirely possible!
But don’t just take my word for it, check out the video and see what innovation OnLive is up to!
So if you watched the video you have seen the newly added ability to browse via cloud. Not only did the new application handle flash based websites but the application did so with ease. Using the same compression technology Netflix was delivered seamlessly and the graphically capabilities are unparalleled because of the use of Mova technology.
In a recent press release OnLive, Inc., the pioneer of cloud gaming, was pleased to report that gamers throughout the world can immediately experience the seamless integration of tablets and HDTVs with high-end gaming. Their current iPad or Android tablet and current HDTV will not only provide this experience in 2011, but will provide it with far higher performance, richer gameplay and deeper social integration than any console announced for 2012, with more than 100 games available today.
OnLive announced the OnLive® Player App for iPad and Android.
“Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive’s new Universal Wireless Controller. In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac® if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.” – Steve Perlman, Founder and CEO of OnLive
Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.
Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip™ videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.
“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”
OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011.
For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.
OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.
All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.