Category Archives: Video Games
Insanely Twisted Summer of Arcade
Originally posted BY MYASHARONA at GamerFitNation.com
Game Preview: Insanely Twisted Shadow Planet
The XBLA Summer of Arcade has kicked off to a fantastic start. With Bastion and From Dust already sitting snugly in our 360′s tomorrow’s addition of the anticipated Insanely Twisted Shadow Planet is going to be a great addition! That’s right tomorrow, August 3rd, get ready to
“[Challenge] the notion that videogames are not art.” -Xbox Press Release
The game style has been compared to that of Metroid, Castlevania, and Shadow Complex, and the animation is born from the mind of renowned artist, Michel Gagne (who is not only a fellow Sheridan alumnus and a fellow Canadian, but has worked on some of my favorite animated films of all time). The colors, the textures, the minimalist details are artistically engaging but more on that in my upcoming review.
“Blending exploration, intense shooter action, and puzzle-solving with gorgeous artwork, rich storytelling and Hollywood quality presentation, Insanely Twisted Shadow Planet draws you into an epic journey full of surprises, danger and wonder.” claims the E3 press release.
Insanely Twisted Game Features Include:
- Striking and appealing visual style by renowned artist Michel Gagné.
- Innovative and intuitive puzzle design mixed with intense action sequences.
- Unique and visually stunning creatures and environments.
- Rich worlds and captivating back stories.
- Explore the worlds of Insanely Twisted Shadow Planet with friends with multiplayer.
Insanely Twisted Shadow Planet is available Wednesday August 3rd through Xbox Live Arcade. And if you still aren’t sold then check out the official trailer and be sure to check back soon for my FULL REVIEW which will be posted at GamerFitNation.com.
Neglected but not Forgotten!
Some time ago I began my NES challenge. The challenge (a personal one) has me exploring all the great NES titles that I missed while I was occupied with computer games, gumdrops, and She-Ra.
While work, life, and other shiny objects have all been getting in the way of posting about the project, I assure you it is continuing. I hope to update with a retrospect (hehe, get it? RETRO) of Gauntlet and Life Force. So be sure to check back for those. All articles based on the challenge will be linked in the corresponding page (just in case you missed it).
Thank you to everyone who has been suggesting games to review and sharing with me some of your favorite games/genres. I’d love to hear about your favorite NES classics so be sure to comment or drop me a line. =)
Happy Gaming!
Runespell: Overture Review
Originally posted BY MYASHARONA at GamerFitNation.com
How many game types can you hybrid together seamlessly to create a satisfying PC experience? The folks at Mystic Box have been working hard to bring you the answer in Runespell: Overture. Runespell: Overture is a puzzle(ish) roleplaying game combining Poker/Yahtzee mechanics with Power ups and Collectable cards.
Runespell: Overture takes you to an alternate medieval Europe. Creatively linking historical characters with Norse mythology the player takes on the role of ‘The Changeling’, the son of a monster god, in search of his nemesis. While the story and the art can be quite compelling at times, the dialogue seems odd at times during the cut scenes and battle intermissions. Easy to use controls help the combination of solitaire, yhatzee, and poker in the combat system run smoothly. While this ultra-hybrid title may not be for everyone the puzzle, rpg, and card playing combination is married nicely enough to warrant a gander.
Gameplay – 7.5/10
There is a lot going on here but it never seems overwhelming. Your linear narrative experience will have moving through the story to encounter key plot points revealed sometimes in dramatic cut scenes. The cut scenes are a series of stills and text as opposed to animated sequences. Our story is just interesting enough to propel you forward and many characters are met along the journey that are equally as interesting.
During the course of your game you will meet characters, friends and foes who have something unique to offer. Allies who travel with you will be included in your combat defense and offence and can be used just like specially earned ability cards. Ability cards will help you in battle when the poker hand dealt to you just isn’t enough.
In each battle you will have 3 turns per round. During your turn you can sometimes use your abilities cards and travelling allies or you can use your three turns to create the best poker hand by stacking your cards (including the ability to steal your opponent’s cards) or simply use attacks you may have been collecting. Each player’s shield and health points are displayed beneath the character so you always know how much more damage is required to take down a foe. The enemy progression does not feel, well, progressive and sometimes the jump from an easy enemy to a difficult one can come suddenly.
Controls 7/10 – easy to use ‘click here’ control
The controls are simple, point and click. As a laptop user I found it much more useful to get out and use the mouse than the touchpad so if you are packing Runespell: Overture as a game to travel with, keep that in mind. Your click will be your ultimate device driving you from place to place on the map, interacting with the various quest giving characters, and helping you compile the very best poker hand for use in your combat battles.
Graphics 8/10 – lots of detailed artwork with a slight graphical hiccup on my Windows7 lenovo
Being an artist myself I always enjoy a good peek into the graphical development of a game. In Runespell: Overture the artwork is very well rendered. Characters,graphic elements, and environments were given the greatest of care.
Here you can see some of the concept art. I’m not sure if the concept are was so good it went to final or if our peek at the ‘concept’ art doesn’t include the thumbnails, sketches, and doodles every aspiring concept artist likes to see but regardless Mystic Box has done a great job with these renderings.
http://www.flickr.com/apps/slideshow/show.swf?v=104087
Unfortunately for some reason my laptop created some hiccups that took away from my experience in the game. With no current graphical requirements, at the beta stage, my advice would be to ensure that you check the requirements that are specified at launch to avoid the following problem:
Sound – 7/10 –appropriate sound effects and ‘epic’ style music.
The music and sound effects are well developed but be warned, loud. I lowered the computer’s levels and still found it to be a tad loud. While everything is appropriately fitting to the theme, environments, and overall schematic of the game I mainly played the game sans the music and enjoyed the sounds of the stacking cards, the achievement like sounds for creating an attack hand or using an ability card.
Key features:
1.Innovative Mythic Poker system using Poker/Yahtzee mechanics to battle your opponents
2. Unlock Power ups and special attacks available as collectable cards in the game
3. Combine your skills in short bursts of active play or long sessions of questing and battles
4. Defeat more than 30 monsters types each with a unique card set and attack style
5. Defeat enemies and make them your pets or allies
6. Unlock new battle locations through questing
7. Mix of beautiful hand painted backdrops and evocative 3d characters
8. A compelling and original story set in an alternate medieval Europe
9. Local leaderboard and achievements available (Online: Steam)
Overall
Runespell: Overture (RSO) is a Hybrid between RPG, Collectable Cards and Poker gameplay. By combining casual and core mechanics, RSO allows for short bursts of active play or long sessions of questing and battles. With a well-established and polished art style, epic music and sounds, and easy navigate quest and battle elements RSO is a fomidible addition to the genre of… well… a hybrid genre all of its own.
Runespell: Overture will be available on Steam starting July 20, 2011 at 10AM Pacific Time. The price for Runespell: Overture will be $9.99
In mainland Europe the price will be set to €8.99. In the United Kingdom players will pay £7.99.
“We hope these prices reflect the differences per currency best”, one of the producers of Mystic Box, Barry Hoffman, states.
Next to this Mystic Box will offer a further 10% discount during the first week after release. Still not sure? There will be a public demo available via Steam upon release of the game to allow potential players the chance to test the game before buying it.
GFN Spotlight: Mumble Server Host
Originally Posted BY MYASHARONA at GamerFitNation.com
GFN Spotlight: Mumble Server Host MumbleServerHost.com
It’s time to start yelling at your friends!
We all do it, some better than others, some with laugher, others with rage but all with excited dedication and ferocity. I am of course talking about online gaming. Playing online multiplayer games has become such a huge phenomenon over the past 20 years that, well, it is no longer a phenomenon. And if you’ve ever found yourself in a situation where another player in your game was trying to chat with you, and all while you are exerting your best efforts to frag the n00b or lead the raid by way of keyboard, acronyms, and text interfaces, then you aren’t doing it right.
Mumble Server Host believes that communication is key to serious gameplay. After all, your games have evolved, your rig has evolved, so why hasn’t your voice chat client?
“I think communicating via VOIP while playing computer games can help the mental status of many gamers. If you are sitting in a room alone for hours and never speak to another soul….well that can really destroy your social skills over time.” Says MumbleServerHost founder Tim Ross.
As a gamer himself Tim developed MSH when his Bad Company 2 clan (No Fly Zone – NFZclan.com) needed a new chatroom provider. “I decided to try hosting my own Mumble VOIP chatroom instead of going to with the same old Ventrilo providers we had used in the past. I could not believe how easy it was to setup a Mumble server and how little bandwidth it used so I decided to start a hosting service.”

And with that a new option emerged.
“We service guilds and clans that play most of the popular MMO’S and first person shooters. MSH runs servers in the United States and Europe and offers full 128kbps bandwidth to its customers. All of our Mumble servers come with a web site based control panel for easy web based server administration.”
But what makes MSH truly unique is that it is run and used by the exact same people who subscribe to the service. “We are gamers who love Mumble and how crystal clear it is compared to Ventrilo.”
“The Mumble Server Host software was designed mainly for interactive gaming but, it can also be used by businesses and corporations to hold off site meetings.”
Mumble is similar to popular VOIP programs such as Ventrilo and TeamSpeak but with lower latency and innovative features such as live overlay and positional sound. And they continue to strive for more. Knowing what the gaming community wants MSH recently released a website widget that allows customers to display that current status view of their Mumble server on their website. You can see an example of this widget in action.
MSH is also working on an Android app to allow its Mumble server admins to view and manage their servers via their Android based phones and tablets.
You’ll also find MSH supports the gaming community by way or regular contributions to Child’s Play Charity , a game industry charity dedicated to improving the lives of children with toys and games through over 60 hospitals worldwide.
Bred out of the gaming world itself, BY gamers and FOR gamers, Mumble Server Host is our newest GamerFitNation Spotlight. Keeping gamers connected, interactive, and engaged both mentally and verbally with one another, we say Thank You to Mumble Server Host for taking the time to talk to us about their gamer created service.
If you’d like to sign up or learn more about Mumble Server Host have a look at these extrodinary features and then head on over to the official website. MumbleServerHost.com
Service Features Include
• FREE 7 Day trial. Cancel anytime during your 7 day trial and be charged nothing. • You server will be located at a custom domain name. myserver.mumbleserverhost.com • Web based Mumble Server Control Panel. Set and change your server passwords. Kick users and manage your user bans. View who is currently on your Mumble Server. • Voice quality at 128 kbps for extreme clarity. Mumble uses the high quality CELT codec for crystal clear voice clarity. Mumble’s extreme clarity blows away similar progams such as Ventrilo and Teamspeak. • Customizable Web Script Place your Mumble Server on your Guild Web site or Forum.. • $ 0.25 a month per user.We accept Paypal. • Instant Setup After Payment!
Start gaming together in minutes. • 99.9% Server Uptime.
Server located on Tier 1 Networks. • No Bandwidth Limitations.
Game together as often as you like. • Professional Support
Experienced network technicians. • Overlay support for games
See who is talking while in game. • Online server control panel.
Manage your Mumble server from the site.
Grambo Preview: You aren’t dead yet, so go kick some butt!
Origianlly posted BY MYASHARONA at Gamerfitnation
– JULY 5, 2011
Gamers making Games
Every so often in life you meet someone who has a combination of skill, talent, and determination which allows you the confidence to say “that person is going places”. I have been fortunate enough to meet a few people like this over the past few years while writing for gaming sites and meeting gamers from all over the world. It pleases me no greater than to tell you about a new FREE game for android featuring the artwork of former colleague H.B. Duran (who you may know as GG Angel Thanatos) developed and published by Katun Studios.
Ethel, a 90 year old woman, finds herself alone in the world the day she needs to refill her blood pressure medication. Her license, long gone, her vehicle taken by greedy relatives, and her care taker vanished; yet she must manage to get from her home to the pharmacy. Fend off the obnoxious youth, head- strong cyclists, annoying oblivious roller bladders, and much more with no more than the help of your trusty motor-scooter, your good eye, and your solid oak throwing cane on this epic survival adventure to show the world, no matter how old you get, you aren’t dead yet.
Don’t expect cookies from this grandma…
This top down upward scrolling wheelchair ride is tons of fun. I played my way through it marveling at how games are ever made at all. No matter the size or budget of any studio knowing that gamers are making your games, makes the experience mean more as a consumer. Passion is always evident in your work. /lifelesson
“Grambo is a FREE game in which you can steer an angry old lady through the streets on a quest to get her medication as soon as possible…if only these razzerfrazzing kids would just get out of the way. Use your cane as a weapon! Power up with prune juice! Beat your score as you steer your wheelchair away from obstacles.” – H.B. Duran
“Hope you enjoy the game” says HB “I recommend playing it when you’re supposed to be working. But you didn’t hear that from me.”
I am playing TOO MANY games!
…at the same time.
I like to believe that my use of interactive entertainment is not all that different from how ‘mainstream’ masses use but the truth is I have no idea. What I do know is that I currently have a slew of games that are either half played, just started, or otherwise need my attention.
My immediate attentions are being diverged among:
Assassins’s Creed Brotherhood – 360
I LOVED the second game in this franchise and part of the reason, I suspect, is because over the course of a few months I played this game every night for approximately 1-2hrs. This wildly enjoyable bedtime routine had me dreaming the world that was AC2 and changed the way I look at old church towers and haystacks. Currently in Brotherhood I am stalled. I have hit a challenging part in the game. I am at a mission that requires timing and stealth and for the life of me I can’t get past it. I play and die about 10-15 times and then walk away from the game only to return with fresh eyes a week or so later. Wash, rinse, repeat. The only thing that keeps me from giving up all together is how great I am going to feel when i finally get past it (it’s still at an early part in the game) and this kick ass story that I know is waiting for me on the other side of this tricky spot.

Borderlands – 360
Now this game I love. Oddly enough I have not had the opportunity to play this game extensively despite my instant like of it (glitches and all). As of right now I am playing very casually with a friend (maybe once or twice a month)and I can’t wait to play with her again. Rarely do I ever want to participate in multiplayer games, as I prefer most single player campaigns, but for some reason this one really strikes with me. I probably should level up a new character so that I can jump in with others or just play on my own but part of the fun, I find, has been going through this game with a friend.

Mortal Kombat – PS3
For the record I am quite partial to the Mortal Kombat world; so much so that I am willing to deny the existence of some of the less stellar releases that have made their way into my hands over the years. I am slowly working my way through the story mode in an attempt to practice and become familiar with the mechanics once again. Let’s just say I am not ever going to compete professionally with my (lack of) skills in Mortal Kombat, but a deep rooted history and a strong desire to challenge some friends online, and this game is still in my so called regular rotation.

War 2 Victory – Mobile
I’m working on a review of this game so I won’t tell you too much about it other than the fact that I have been playing it for about 3.5 weeks now and I think I am about as far into it as I am going to get. This MMO strategy mobile game is one that I have put to the test and will tell you all about in an upcoming article.

Trino -PC
This contest wining game indie game is so much better than I expected. So far I have only put in about an hour and twenty minutes of game time but it has a fantastic marriage of simplicity and complexity complimented with a really compelling soundscape. I am determined to find a way to use my USB gamepad to play this because I just know that I will have infinitely better success. With leader boards, achievements and all, I am looking forward to getting the controls mastered and kicking some butt with this one.

Pokemon White – DS
Yep, I am STILL working my way through my first ever adventure into the wacky world of Pokemon. When I first purchased this game I spent the better part of 3 or 4 days with my DS attached to my fingertips. Later I found myself catching pokemon before bed or with my morning tea, as one would with a good book, and now I find myself battling my way through the subway system about once a week. I have not given up yet. I have one more gym badge to obtain and then from there I hear the story really opens up.

Terraria – PC
This game did not catch my attentions at all when I first took a peek at it. After doing a bit of research and reading some reviews I decided that the low price was about all my budget could currently afford me(actually beyond it, but I digress) and that it might keep me entertained for a while. Very quickly this game has become one of my favorites and I haven’t even begin to scratch the surface of it’s capabilities. Within the first 48 hours of owning this game I have played 18hrs (do you see a Sharon pattern emerging? I do!) and if I didn’t have other worldly obligations I would probably continue at that pace until I leveled up far enough to jump into some online play. YES multiplayer! I can not even wait to try that out.

Also in the works:
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NES Challenge #2 & #3
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Uncharted 3 Beta
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Darkest Hour
Yeah… so I am playing too many games at once. It might be time to focus and bang these out one at a time or at least until the next shiny thing pulls me in a distracted new direction.
What are YOU playing these days?
Do graphics really matter? Should a game be scrutinized because it runs at a lower resolution on other platforms even though it still looks good? Have we been spoiled to the point where we can’t focus on other aspects of a game unless it’s at max pretty?
I believe that a game’s graphics need to be appropriate. The heaviness of said graphics matter only as far as that. A game doesn’t always have to be super realistic, stylized images work just as well as long as it stays within what is appropriate to the game world.
Forever is Here! Duke Nukem Forever
Originally posted BY MYASHARONA at GamerFitNation.com
Duke Nukem sure has come a long way since the early side scrolling action that captivated the interest of this young DOS explorer. I would rather NOT tell you about the history of the franchise or why Duke Nukem Forever is the most anticipated game of all time. I would rather NOT tell you to mark your calenders for the June 14th launch. And I would rather NOT tell you that this game looks like it is going to meet all of our long building expectations… but I must.
Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading again and only Duke can save the world… and more importantly, our women! Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. Duke Nukem was and will forever be immortalized – come this June, history will be made.
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Game Features Include:
- Return of the King: He’s back, baby! The King returns in an explosive and action packed shooter that puts pedal to the metal and tongue firmly in cheek, among other places. Kick ass from the Vegas Strip to the Hoover Dam all while serenading your ears with your favorite Duke-isms.
- Interact With the World, the Duke Way: Experience a fully interactive and immersive look into Duke’s world. Shoot hoops, lift weights, read adult magazines, draw crude messages on white boards or ogle one of the many beautiful women that populate Duke’s life; that is if you can pull yourself away long enough from kicking ass and taking names.
- Kick-Ass Arsenal Puts the F-U Into Fun: Obliterate enemies in style while giving them the Duke Nukem one finger salute. Prepare to shoot enemies in the face with a bad-ass assortment of shotguns, RPGs, pipe bombs and other trademark Duke Nukem tools of destruction. That’s going to leave a mess!
- Glorious Return of Frenetic Multiplayer Action: Multiply your pleasure by engaging in four Duke-tastic modes against seven other players. Freeze, shrink, pipebomb and humiliate your friends as you laugh in their face.
Onlive is doing it, only better!
Onlive is doing it, only better!
“Cloud Gaming is going to bring the future of gaming to 2011. That’s the power of cloud gaming” – Steve Perlman, Founder and CEO of OnLive
Steve Perlman, Founder and CEO of OnLive, demonstrated some amazing cloud gaming features this week at the OnLive E3 booth in Los Angeles. Armed with a tv, a tablet, and some of the top demonstrated games of E3 *cough*Dust*cough*, he showed us just how ‘the cloud’ can help developers and gamers achieve that next level of game integration.
OnLive is now featuring a universal controller designed to work with your TV, tablet, PC or Mac, and during the demonstration he jumped in to a game of Virtua Tennis showing us that eliminating the need for consoles altogether is entirely possible!
But don’t just take my word for it, check out the video and see what innovation OnLive is up to!
So if you watched the video you have seen the newly added ability to browse via cloud. Not only did the new application handle flash based websites but the application did so with ease. Using the same compression technology Netflix was delivered seamlessly and the graphically capabilities are unparalleled because of the use of Mova technology.
In a recent press release OnLive, Inc., the pioneer of cloud gaming, was pleased to report that gamers throughout the world can immediately experience the seamless integration of tablets and HDTVs with high-end gaming. Their current iPad or Android tablet and current HDTV will not only provide this experience in 2011, but will provide it with far higher performance, richer gameplay and deeper social integration than any console announced for 2012, with more than 100 games available today.
OnLive announced the OnLive® Player App for iPad and Android.
“Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive’s new Universal Wireless Controller. In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac® if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.” – Steve Perlman, Founder and CEO of OnLive
Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.
Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip™ videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.
“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”
OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011.
For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.
OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.
All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.
PS VITA Tech Specs
Originally posted by Sharon at GamerFitNation.com
PLAYSTATION®VITA (PS VITA) Technical Specifications direct from Sony.
OVERVIEW:
PlayStation®Vita (PS Vita) from Sony Computer Entertainment Inc. (SCE) offers an unparalleledcombination of rich gaming and social connectivity within a real world context, made possible by leveragingSCE’s experience from its acclaimed console and handheld entertainment systems.
Blurring the linesbetween interactive entertainment and reality, PS Vita enables revolutionary gaming experiences with dualanalog sticks, front and rear cameras, front multi-touch display, multi-touch rear pad, GPS, six-axis motionsensors, and three-axis electronic compass. This next generation portable entertainment system enables a revolutionary combination of rich gaming and social connectivity within a real world context.
Among the titles in development for PS Vita are offeringsfrom some of the biggest franchises as well as a myriad of original titles.
KEY FEATURES:
- Multi-touch 5-inch organic light emitting diode (OLED) front display
- Multi-touch pad on the rear of the device• Dual analog sticks
- Front and rear facing cameras
- A new game medium, a small flash memory based card, dedicated for PS Vita software titles
- Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axiselectronic compass.
- Wi-Fi and 3G network connectivity
- PlayStation®Network access, including “LiveArea™” (a space for sharing with others), “near” (letsusers identify what friends in the vicinity are or were recently playing), “Party” (enables users toenjoy voice chat or text chat not only during online gaming, but also when they are playing differentgames or using different applications such as the internet browser), and “Activity” (it logs the latestaccomplishments from people playing the same games)
- Full PlayStation® Trophy Support
- Able to play PSP® (PlayStation®Portable) titles, minis and video from PlayStation®Store
And what else is great? The price point. $249.99 for Wifi systems and $299.00 for Wifi and 3G enabled systems.

























