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I Salute the Joystick

Published on April 26th, 2012 by Sharon at FromtheDpad.com

A  Salute to Gaming Roots

In this salute to gaming roots Sharon salutes The Joystick. Not the first game controller ever made, certainly not the last, but the one with a high impact on life outside the world of electronic entertainment. Let’s consider… the joystick.
 
 

There I stood, a blissfully tardy teenager, in the long narrow arcade of the rural Ontario town where I went to high school. I was a ‘minor-niner’ at the time, painfully aware of the friends who had invited me here on my lunch but equally aware of the curriculum I was missing by not rushing back to class. Part of me longed to be back in the classroom taking notes and raising my hand with answers but an equal part of me was mesmerized by the bleeps and bloops and dings of the arcade. Little did I know how many years before this day had gone into creating my perfect post pizza experience. Though I would come to this arcade again and again, it wasn’t until I grew much older that I realized just how much had gone into the development of these cases, buttons, and joysticks.

Though the idea started with Sega’s 1966 electro-mechanical submarine game Periscope, the target audience of the first ever arcade box was all too familiar with this up and coming gaming tool. Prior to its adaptation for electronic entertainment the Joystick was (and still is) widely used in military and civilian aircrafts. Periscope, a game designed by Sega to entertain military personnel in Honolulu (who maybe had a little extra time on their hands), used a moving periscope and light animated torpedoes, BUT would make way for the scores of arcade cases to come. The inevitable marriage of coin operated and joystick style gaming continued for Sega during these years. This marriage is one that would populate arcades and make its way into home gaming thanks to Magnavox inventor Ralph H. Baer who is said to have designed the gaming joystick for home console in 1967.

As was the nature at the time, suddenly …….

 

 Click Here to read the rest of this Article at www.FromThe Dpad.com

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Physical Warfare = GET!

Originally posted Posted by Sharon On September 4th, 2011 at Undisclosed

I will openly admit that I haven’t played a Battlefield title since 1942. Alright perhaps it was 2002 for most people but on the battlefield it was 1942 and co-op was alive and well on my PC.
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After an over saturation of WWII games hit the market I was done with the genre and done with the very fact that WWII FPS’s had become a genre at all.  So when the new video for Battlefield 3 (Let’s Get Physical) came across my desk the initial reaction to recreate Olivia Newton John’s musical stylings quickly faded and I started to rethink the franchise I had dismissed 9 years ago.
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Don’t believe me? Have a look for yourself. What you will find is a trailer with super refined graphics, really engaging weapon specs, and a slick presentation.  One can only hope that the actual gameplay is as intriguing as this trailer (something tells me it will be).  And hey, you never know, you just might find me on the battlefield once again making a formidable attempt to shoot something other than myself in the foot.
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Battlefield 3 is set to release October 25.
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SEGA Goes Full Shogun (Again!)

Prepare your PC for battle.

Earlier this month, Sega of America announced that Shogun 2: Total War would see two editions upon release: a standard and Limited Edition (which will contain all sort of goodies) and Sega is super excited!

Total War, RTS that made cozy on your PC in 2000, was a big seller (seeing over 7 million units sold) and after receiving much acclaim, the work didn’t stop there for developers at Creative Assembly.

 

Head over to GirlGamer.com for the full article and to find out when this anticipated title is expected to hit shelves.

continue reading SEGA Goes Full Shogun (Again!)

 

I’m a punny girl.

Sega and Sonic ‘Kinect’ with Microsoft

as seen on GirlGamer.com

Click here for the article.