Author Archives: Sharon

Hiatus or bust!

ratchet&me

As you can probably tell I have hit somewhat of a hiatus on my personal game blog here.  I am currently in the throws of some major life transition, relocation, and the search for a new job. All of these things mean that you can expect a longer than normal break before things return back to normal.
In the meantime I continue to co-host the podcast (now live video cast) The DPod, and have some other game-centric projects on the horizon as well.
I miss covering events and writing reviews so hopefully when things get squared away I will be able to get back to that. For now, be sure to find me on twitter @myasharona , and find out about The DPod by visiting fromthedpad.com.

If you’d like to contact me about reviewing your game, writing a ‘guest’ feature for your site, or any other game related projects, feel free to contact me at sharon at fromthedpad dot com.
If you’re looking for some concept art or graphic elements for your project shoot me an email and we’ll see what we can set up.

Be back soon,
Sharon

The DPod Episode #21!

The feature podcast of the website FromTheDPad.com  is the DPod. I cohost this wonderfully fun podcast and in Episode #21 some of my favorite guests appeared. Be sure to have a listen!

 

The DPod Episode #21

 

Released November 18, 2012

Nick & Sharon join Nick & Matt to talk about the Wii U Launch, Halo 4, more ragging on Assassin’s Creed, and Gabe Newell Presents The Gabe Newell Hall of Fame. Also: Zynga stinks!

 
Host:Nick
Co-Host: Sharon
Special Guests: Nick & Matt from Player 1 Loves Player 2

Click here for the full post

Also: I am working on making some art for the podcast, here is the first concept sketch:

(Work In Progress!) 

Guild Wars 2: Weyandt’s Revenge

Now THIS is how I like to spend a Saturday night.

 

 

Got some of YOUR gameplay to share? Post the link in the comments.

NES Challenge Continues!

Time for another NES game I never played. This time:

Felix the Cat by Hudson Soft.

Felix The Cat is a video game released in 1992 for the Nintendo Entertainment System and in 1993 for the Game Boy, published and developed by Hudson Soft. It is based on the cartoon character Felix the Cat.

The game involves the player controlling Felix the Cat as he sets out to defeat the evil mad Professor who has kidnapped Felix’s lovely girlfriend, Kitty. The Game Boy version plays virtually the same as the NES version, but features fewer levels. – Wikipedia Page 

A look at (some of) Felix the Cat – with Sharon!

 

The challenge continues all the time. Submit your pick for the NES challenge in the comments below.

Until next time be sure to check out some of my work over at www.fromthedpad.com

 

Update: Guilt, Games, and Podcasts.

The biggest understatement in regards to this blog and amalgamation of my work would be “I haven’t had time”. There has been so very much happening in my life over the past year, that I won’t go into, that this has kind of taken a back seat. The good news is that I have recently renewed the domain here at myasharona.com and am excited to continue to link you to my work around the web and provide some fun, less formal, content directly.

I’ve been doing a lot of work on the backend of http://www.fromthedpad.com and am overjoyed with the team of writers we’ve developed over there. Our video content goals have slowed down over the past few months for personal reasons but we’re live streaming when we can and working on getting this aspect of the site ready for the new year.

SO what’s new that I can share?

Well my most recent appearance on The DPod was a ton of fun and you are welcome to give it a listen:

The DPod Episode #17

As well I am knee deep into Borderlands 2 on the 360, plugging away at Guild Wars 2 on the PC, and every now and then I continue my progression through Persona3 PSP.

Thanks for your continued support. I look forward to bashing you over the head with more gaming related goodies in the months ahead.

 

Done with Diablo 3

My affair with Diablo 3 was fast and furious and left me feeling scorned and bitter. Unlike most people I stopped playing far before I should have but I can explain why with two simple yet painful words: always online.

Some of my livestream gameplay can be seen below. Needless to say I did not end up writing a review, but after some time, and perhaps a decent apology, Diablo 3 and I may once again spend some quality time together. For now though, the burn of servers down constantly, single player lag, and unimaginable map loss has me revisiting some other games for a while.

Diablo 3: Nightmare Mode Act I with Sharon

How was your experience with Diablo 3?

I Salute the Joystick

Published on April 26th, 2012 by Sharon at FromtheDpad.com

A  Salute to Gaming Roots

In this salute to gaming roots Sharon salutes The Joystick. Not the first game controller ever made, certainly not the last, but the one with a high impact on life outside the world of electronic entertainment. Let’s consider… the joystick.
 
 

There I stood, a blissfully tardy teenager, in the long narrow arcade of the rural Ontario town where I went to high school. I was a ‘minor-niner’ at the time, painfully aware of the friends who had invited me here on my lunch but equally aware of the curriculum I was missing by not rushing back to class. Part of me longed to be back in the classroom taking notes and raising my hand with answers but an equal part of me was mesmerized by the bleeps and bloops and dings of the arcade. Little did I know how many years before this day had gone into creating my perfect post pizza experience. Though I would come to this arcade again and again, it wasn’t until I grew much older that I realized just how much had gone into the development of these cases, buttons, and joysticks.

Though the idea started with Sega’s 1966 electro-mechanical submarine game Periscope, the target audience of the first ever arcade box was all too familiar with this up and coming gaming tool. Prior to its adaptation for electronic entertainment the Joystick was (and still is) widely used in military and civilian aircrafts. Periscope, a game designed by Sega to entertain military personnel in Honolulu (who maybe had a little extra time on their hands), used a moving periscope and light animated torpedoes, BUT would make way for the scores of arcade cases to come. The inevitable marriage of coin operated and joystick style gaming continued for Sega during these years. This marriage is one that would populate arcades and make its way into home gaming thanks to Magnavox inventor Ralph H. Baer who is said to have designed the gaming joystick for home console in 1967.

As was the nature at the time, suddenly …….

 

 Click Here to read the rest of this Article at www.FromThe Dpad.com

Broadening My Horizons – Blog Post

As you know, since the end of 2011 I’ve been working with the fabulous @TheNickRoss to create and build a new gaming site that puts a rather ‘artistic’ spin on, what we see out there as, some pretty standard stuff. We love what you guys are doing but think we have a unique interpretation and passion to share. Utilizing our talents and an animator (he) and illustrator (me), we have created some very lofty goals for ourselves. We’ve created a humble recording studio, we’ve acquired a not so modestly sized green screen, and we’ve begun the search for a league of enthusiasts ready to contribute written content. We have, as you might say, taken on the entire motzah ball.

In the midst of this massive learning curve I have found myself playing, and watching, some games that I would have hardly given the time to a decade ago. Sure Rock Band 3 is hardly a stretch from Guitar Hero 1 but Sharon on the keytar? Now that’s a leap! Also beyond my normal tolerance for turn based RPGs (seriously who waits their turn when in combat.. the very idea… bah!) I have begun playing the very popular  Persona 3. I am playing it on the PSP so that I might get a little game time in between daily tasks, but am trying to create an experience as close to the original as possible. Now if I continue to play this beyond my personal scope of say 20 hours (a drop in the hat for this game I hear) then we know I’m through the looking glass.

Aside from that I am also playing Rage on the 360 (little by little), I’ve jumped into CIV III: Complete on the PC, and I’m always trying to get in a few extra hours for more Skyrim. I am a slow player, I know this. I play too many things at once and I always have. But my interests are broad, and I’m broadening them more all the time. I am playing Smash TV and Ikari Warriors, I’m rolling Katamaris and capturing Pokemon, I’m like a big kid stepping into a carnival for the first time, all the time. Bouncing from one thing to another, distracted by shiny things or hyped discussion, wanting to get my sticky mitts on all the newest titles….  some call this gamer’s attention deficit dis.. something, but I just like to call it excited or enthusiastic.

In any event, my neglect of the blog has had little to do with my lack of gaming, rather it’s perpetuation of it due to my involvement over at the DPad. I urge you to head on over there from time to time to see what’s going on. While we are still in our growing pains phase, we will be for a while and we share it openly with you. A slightly animated, humor based take on gaming is on the way, as well as community growth, forums, columns, video features, podcast, … good gravy we’ve got a lot going on. Hope you tag along for the ride. ( www.fromthedpad.com )

In the meantime, I will continue to archive things here when I can, add some entries unique to this blog, and oh yeah, we went to PAX! I need to tell you about PAX….

Best Wishes,

Sharon

Special Edition Collections for Assassin’s Creed III

Originally Published at FromTheDPad.com on March 26th, 2012 by Sharon

Go to FromTheDPad.com for more great content and videos. 

Mega Ubisoft franchise Assassin’s Creed is headed to the familiar landscapes of north eastern North America in Assassin’s Creed III. With an american flare on the newest installment, Ubisoft is showing  two new special edition collections. The two collections that will be available for fans include Join or Die Edition and the Freedom Edition.

Join or Die Edition

Your copy of Assassin’s Creed III
Collector Box
Collector Medallion
George Washington’s Notebook
Ghost of War DLC
Sharpshooter DLC
 

Freedom Edition

Your copy of Assassin’s Creed III
One Exclusive Lithograph
Collector Box
Connor’s Figurine
George Washington’s Notebook
Ghost of War DLC
Lost Mayan Ruins DLC
Sharpshooter DLC
 

Assassin’s Creed III will hit store shelves on October 31, 2012, encouraging gamers to experience the American Revolutionary War not written about in history books. The largest project in Ubisoft’s history also introduces a new hero for the ages. Set between 1753 and 1783 Assassin’s Creed III will be the biggest Assassin’s Creed yet and will have us spend time with a new protagonist, Ratohnhaké:ton, also known as Connor Kenway, who fought and assassinated during the American Revolution.

Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

With a development cycle of over three years and twice the production capacity of any previous Ubisoft game, Assassin’s Creed III is set to release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Windows PC and is also in development for Wii U™ from Nintendo. Assassin’s Creed III is developed by Ubisoft Montreal in collaboration with six other Ubisoft studios.” – Ubisoft

Assassin’s Creed III is powered by Ubisoft-AnvilNext, a revolutionary new game engine that delivers breakthroughs in visual quality, character models and artificial intelligence. Assassin’s Creed III will feature a ground-breaking level of stunning graphics that bring Colonial America to life.

“Assassin’s Creed III features the franchise’s most expansive setting so far, along with an exciting new hero and exponentially more gameplay,” said Yves Guillemot, chief executive officer at Ubisoft. “Whether you’re a longtime fan of Assassin’s Creed or if you’re new to the franchise, you’re going to be blown away by the scale and marvel of Assassin’s Creed III.”

Click for larger image

  

source:
Ubisoft
PreOrder Assassin’s Creed III

Exploring history in the DPad

Originally posted on March 21st, 2012 by Sharon at FromtheDpad.com

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A  Salute to Gaming Roots

1889: The Canadian Pacific Railway is completed from coast to coast, the Great Fire in Seattle destroys 25 downtown blocks, Thomas Edison shows his 1st motion picture, cable cars begin service in LA, the 300m Eiffel Tower officially opens commemorating the French Revolution, and 29 year old Fusajiro Yamauchi opens the doors to his company Nintendo Koppai.

A ban of foreign (western) playing cards plagued the fun loving people of Japan (after the communications break in 1633) but playing card games was not entirely banned….exactly. Crafty and persistent gamblers found ways in which card decks were created using imagery as a way to get around the prohibition.   Unfortunately each time gambling with a card deck of a particular design became too popular, the government banned those cards, which then prompted the creation of new ones. As a result of this back and forth a game was developed. That game was called Hanafuda and it combined traditional Japanese games with Western-style playing cards. Eventually the game had become popular enough that the government threw its hands in the air and conceded to loosening the reigns, so to speak.  And when big brother stopped trying to control the card playing it magically became less interesting to mass consumers. It is funny how that works, isn’t it?

                                                                                        photocredit:todayontoday.com

Enter Nintendo. Nintendo, which began with the purpose of producing and selling hand-crafted Hanafuda cards. Instead of just making general illustrations for use with the game, Fusajiro Yamauchi would develop unique hand crafted artwork that would drive the sales of the cards far beyond the competition. Nintendo quickly became the top game company in Japan, and over the next 40 years Fusajiro’s small store expanded into a major corporation adding an expansive library of original card games developed specifically for Nintendo.

Did you know: During the early years of Hiroshi Yamauchi, Nintendo expanded to include ….

Click here to read the rest of the Sharon’s Salute to Gaming Roots and learn more about Nintendo’s beginnings.

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